Vampire: The Masquerade—Bloodlines 2 pitch was a 'tremendous risk'

Vampire: The Masquerade—Bloodlines 2 pitch was a 'tremendous risk'

5 years ago
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https://www.pcgamer.com/vampire-the-masqueradebloodlines-2-devs-say-the-pitch-was-a-tremendous-risk/

When Paradox Interactive acquired White Wolf, hope of a Vampire: The Masquerade—Bloodlines sequel surged again, including at Hardsuit Labs. The studio that was last week revealed to be developing Bloodlines 2 wasn't approached by Paradox, however, and the publisher already had its own plans. 

"When we got wind of Paradox acquiring the World of Darkness IP, within about ten minutes I had my creative director Ka'ai Cluney come into my office and say 'We need to contact Paradox. Do you know anyone there, because we need to pitch them a game?',"Andy Kipling, CEO of Hardsuit Labs, tells us. "We spent November and December and January putting together a pitch that we could show them at DICE. My assumption, for what it's worth, was Paradox had a clear plan in place and that we would be coming in from out of the fold to try and make a hail-Mary pass."

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