Divinity: Fallen Heroes is a story-driven tactics game with choices and consequences
https://www.pcgamer.com/divinity-fallen-heroes-is-a-story-driven-tactics-game-with-choices-and-consequences/
The next Divinity game, though it features a lot of returning Original Sin 2 characters, isn't a freewheeling, sandboxy RPG. Divinity: Fallen Heroes is a tactics game, but it retains a lot of RPG sensibilities, including being driven by a story with plenty of choices and consequences. It's going to be just as important here as it was in Original Sin 2.
"In our game, story will define everything that happens in the missions, and everything that happens in the missions will define the story," Larian's Swen Vincke tells us. "And from this, Fallen Heroes was born."