Check out a ray traced dragon in this upcoming Nexon MMO

Check out a ray traced dragon in this upcoming Nexon MMO

5 years ago
Anonymous $Dftgs0JzgE

https://www.pcgamer.com/check-out-a-ray-traced-dragon-in-this-upcoming-nexon-mmo/

To date, we have precisely two games which use real-time ray tracing with Nvidia's RTX hardware and the DirectX Raytracing (DXR) API, but we've been told multiple times that ray tracing is the future and that more games are coming. Today during the GTC 2019 keynote, Nvidia CEO Jensen Huang gave us another glimpse of the tech in upcoming Nexon MMO Dragon Hound.

What makes Dragon Hound interesting is that it's not using DXR only for reflections (ie, Battlefield 5), or only for global illumination (Metro Exodus), or only for shadows (Shadow of the Tomb Raider—if the promised patch ever arrives). Instead, it will do both reflections and shadows. Maybe GI as well?