Nvidia Pascal GPUs will get ray tracing drivers in April
https://www.pcgamer.com/nvidia-pascal-gpus-ray-tracing-drivers-in-april/
One of the biggest complaints with DirectX Raytracing (DXR) games—all two of them—has been the high barrier to entry. You want to run Battlefield 5 or Metro Exodus with ray tracing enabled? You currently need a GeForce RTX card. These are some of the best graphics cards around in terms of performance, but the least expensive card is the RTX 2060, starting at $349, and that card will probably only manage 1080p at high quality and maybe get 60fps if you enabled DLSS. For the full RTX experience, the RTX 2080 Ti is over twice as fast but will set you back $1,200! But what if you just want to try ray tracing without cracking open your wallet? Nvidia has heard the requests and will release a DXR-compatible driver in April.
There's a catch of course: even though DXR technically only requires a DX12- or Vulkan-compatible graphics card with appropriate drivers, all the calculations for ray tracing will fall back to the GPU's compute capabilities. Nvidia has previously claimed RTX GPUs are up to 10X faster than their Pascal equivalents, but that's technically only in ray tracing calculations. Turn down the fidelity and maybe ray tracing at 1080p will be within reach of cards like the GTX 1080 and 1080 Ti. We'll be able to do some testing soon enough.