Metro Dev: Ray Tracing Is Doable via Compute Even on Next-Gen Consoles, RT Cores Aren’t the Only Way

Metro Dev: Ray Tracing Is Doable via Compute Even on Next-Gen Consoles, RT Cores Aren’t the Only Way

5 years ago
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https://wccftech.com/metro-dev-ray-tracing-doable-compute/

Metro Exodus released last Friday. The latest first-person shooter game by 4A Games is once again another great title that’s already doing well, according to the first UK sales figures.

Once again, 4A Games delivered a technically advanced game which supports both NVIDIA DLSS (Deep Learning Super-Sampling) and RT (ray tracing) technologies on PC if you own a GeForce RTX graphics card. While DLSS has been criticized in the game for its blurry image quality (though NVIDIA promised improvements are on the way), the game’s implementation of ray tracing is the best we’ve seen yet.

Metro Dev: Ray Tracing Is Doable via Compute Even on Next-Gen Consoles, RT Cores Aren’t the Only Way

Feb 18, 2019, 6:26pm UTC
https://wccftech.com/metro-dev-ray-tracing-doable-compute/ > Metro Exodus released last Friday. The latest first-person shooter game by 4A Games is once again another great title that’s already doing well, according to the first UK sales figures. > Once again, 4A Games delivered a technically advanced game which supports both NVIDIA DLSS (Deep Learning Super-Sampling) and RT (ray tracing) technologies on PC if you own a GeForce RTX graphics card. While DLSS has been criticized in the game for its blurry image quality (though NVIDIA promised improvements are on the way), the game’s implementation of ray tracing is the best we’ve seen yet.