Razer's haptic ecosystem for PC works, but it overloaded my senses
https://www.pcgamer.com/razers-haptic-ecosystem-for-pc-works-but-it-overloaded-my-senses/
At CES last week, Razer announced that it's bringing the HyperSense technology from its Nari Ultimate headset to other peripherals. The plan is for keyboards and mice, and maybe other peripherals in the future, to provide haptic feedback for explosions, frontal assaults, and the pitter-patter of enemies running up from behind—all timed to what is happening on screen.
During the show, we got to try Razer's full HyperSense ecosystem firsthand. The haptic feedback system uses your peripherals' positioning on a traditional PC gaming set up, along with positional audio and specific sound cues from in-game, to provide the sensory and tactile feedback needed to create a feeling of full 360-degree immersion. The entire set up included Razer's Nari Ultimate headset, a mouse and wrist rest with haptics by Lofelt—the same company who partnered with Razer on the Nari—and a chair with haptics by Subpac. We played Overwatch and Doom to test out the tech's varying levels of intensity.