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BioWare on Why Flight Is Integral to Anthem and How They Struggled with It During Development

BioWare on Why Flight Is Integral to Anthem and How They Struggled with It During Development

5 years ago
Anonymous $L9wC17otzH

https://wccftech.com/bioware-why-flight-integral-anthem/

BioWare is about to release its first new IP since Dragon Age: Origins hit stores in 2009. The success of Anthem, an online third-person shooter/RPG hybrid with heavy emphasis on cooperative gameplay, is believed to be very important for the future of the renown game studio.

In a recent video interview with French website JeuxVideo, a few key BioWare developers working on Anthem (Game Director Jonathan Warner, Lead Producers Ben Irving and Mike Gamble, Executive Producer Mike Darrah) have looked back on the game’s development and identified one critical aspect to the game’s identity: flight. They also talked about all the difficulties they had with balancing it, particularly during combat.

BioWare on Why Flight Is Integral to Anthem and How They Struggled with It During Development

Jan 13, 2019, 8:20pm UTC
https://wccftech.com/bioware-why-flight-integral-anthem/ > BioWare is about to release its first new IP since Dragon Age: Origins hit stores in 2009. The success of Anthem, an online third-person shooter/RPG hybrid with heavy emphasis on cooperative gameplay, is believed to be very important for the future of the renown game studio. > In a recent video interview with French website JeuxVideo, a few key BioWare developers working on Anthem (Game Director Jonathan Warner, Lead Producers Ben Irving and Mike Gamble, Executive Producer Mike Darrah) have looked back on the game’s development and identified one critical aspect to the game’s identity: flight. They also talked about all the difficulties they had with balancing it, particularly during combat.