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foxxthom.medium.com
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1
Setting Up A Window Boxed Card in Unity
Anonymous
$drS9DEX_Sj
3yr
Programming
foxxthom.medium.com
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6
Avoid Coding with Animation
Anonymous
$LNMzUc6XNz
3yr
Programming
foxxthom.medium.com
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5
Upping the Challenge: Giving the Enemies Shields
Anonymous
$LNMzUc6XNz
3yr
Programming
foxxthom.medium.com
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11
New Enemy: Mine Layer Pt 1
Anonymous
$LNMzUc6XNz
3yr
Programming
foxxthom.medium.com
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10
New Enemy: Aggressive
Anonymous
$LNMzUc6XNz
3yr
Programming
foxxthom.medium.com
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7
Selecting Nearest Target
Anonymous
$LNMzUc6XNz
3yr
Programming
foxxthom.medium.com
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5
‘Heat-Seeking’ Missiles and Tracking
Anonymous
$LNMzUc6XNz
3yr
Programming
foxxthom.medium.com
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3
A Simple Wave System
Anonymous
$LNMzUc6XNz
3yr
Programming
foxxthom.medium.com
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1
Simple Secondary Enemy Movement
Anonymous
$LNMzUc6XNz
3yr
Programming
foxxthom.medium.com
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5
Thruster Control and Limits
Anonymous
$LNMzUc6XNz
3yr
Programming
foxxthom.medium.com
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2
Player Thrusters Vs. Speed Boost Power Up
Anonymous
$OlGJJXacOb
3yr
Programming
foxxthom.medium.com
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7
Side Quest: Simple Board Game Dice
Anonymous
$OlGJJXacOb
3yr
Programming
foxxthom.medium.com
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4
Randomizing Sounds
Anonymous
$4BDEsVAtYS
3yr
Programming
foxxthom.medium.com
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7
Giving 3D feel in a 2D space
Anonymous
$4BDEsVAtYS
3yr
Programming
foxxthom.medium.com
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0
They’ve hit the Shields… Time to Show Damage on the Shields
Anonymous
$4BDEsVAtYS
3yr
Programming
foxxthom.medium.com
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8
Game Over, Man, Game Over!
Anonymous
$4BDEsVAtYS
3yr
Programming
foxxthom.medium.com
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8
Raise the Shields… Using Shader Graph and C#
Anonymous
$4BDEsVAtYS
3yr
Programming
foxxthom.medium.com
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0
Power Up Implication
Anonymous
$4BDEsVAtYS
3yr
Programming
foxxthom.medium.com
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5
Let me tell you about… the Score & Lives
Anonymous
$4BDEsVAtYS
3yr
Programming
foxxthom.medium.com
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3
Integrating the Explosion effect into Game-play
Anonymous
$4BDEsVAtYS
3yr
Programming
foxxthom.medium.com
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