'Assassin's Creed: Origins' Is the First, Much Needed Reboot of the Series

'Assassin's Creed: Origins' Is the First, Much Needed Reboot of the Series

6 years ago
Anonymous $ZOEEBQ1zf0

https://motherboard.vice.com/en_us/article/ne3nmb/assassins-creed-origins-review

I love Assassin's Creed. From the moment Altaïr Ibn-La'Ahad—the original game's hero—uttered "nothing is true, everything is permitted," I was hooked. As a fan of weird conspiracy theories and beat writer William S. Burroughs, the original Assassin's Creed felt as if the developers had made the game just for me.

But my love has faltered over the years. Assassin's Creed: Unity—set in Paris during the French Revolution—was a beautiful mess, Assassin's Creed: Syndicate—set in London at the turn of the 19th century—was functional but boring, and Michael Fassbender's Assassin's Creed movie was the dullest, most expensive commercial ever made. The series became a victim of its own success. Each entry made tens of millions of dollars and publisher Ubisoft released a new one every year. Like Call of Duty, this led to a string of interchangeable, boring, and repetitive sequels.

'Assassin's Creed: Origins' Is the First, Much Needed Reboot of the Series

Oct 26, 2017, 11:30am UTC
https://motherboard.vice.com/en_us/article/ne3nmb/assassins-creed-origins-review > I love Assassin's Creed. From the moment Altaïr Ibn-La'Ahad—the original game's hero—uttered "nothing is true, everything is permitted," I was hooked. As a fan of weird conspiracy theories and beat writer William S. Burroughs, the original Assassin's Creed felt as if the developers had made the game just for me. > But my love has faltered over the years. Assassin's Creed: Unity—set in Paris during the French Revolution—was a beautiful mess, Assassin's Creed: Syndicate—set in London at the turn of the 19th century—was functional but boring, and Michael Fassbender's Assassin's Creed movie was the dullest, most expensive commercial ever made. The series became a victim of its own success. Each entry made tens of millions of dollars and publisher Ubisoft released a new one every year. Like Call of Duty, this led to a string of interchangeable, boring, and repetitive sequels.