Doom Eternal Ditches SnapMap To Focus On Campaign DLC, New PvP Mode

Doom Eternal Ditches SnapMap To Focus On Campaign DLC, New PvP Mode

6 years ago
Anonymous $oIHRkISgaL

https://www.gamespot.com/articles/doom-eternal-ditches-snapmap-to-focus-on-campaign-/1100-6461105/

If there's one thing that the debut gameplay for Doom Eternal showed, it's that there's still plenty of different ways to brutalize and dismember the demons of hell. Unveiled at E3 2018, the sequel plans to increase the action by putting more focus on movement, utilizing new, ridiculously overpowered weapons, and upping the stakes by bringing the action to Earth. Though the game plans to keep much of the pacing and brutal violence from its predecessor intact, there are some things that will see a major overhaul. In an interview with GameSpot, executive producer Marty Stratton discussed some of the changes coming to Doom Eternal's content, and how the previous game's content creation tool, SnapMap, won't be seeing a return.

"We've kind of moved away from SnapMap at this point," said Stratton. "We loved it, it was great, but it didn't quite scratch the additional content itch for people in the way that we had hoped it would, in a broad sense. I know there's some unbelievable SnapMap content out there, but we've chosen to reassign those resources and the time spent on that into things like the Invasions. Also, to a new PvP component that, in addition to the invasion, is also very Doom and very connected with what you experience in the game. And as [creative director, Hugo Martin] says, we just want to make the Doom-dance social. That's one of our big goals.

Doom Eternal Ditches SnapMap To Focus On Campaign DLC, New PvP Mode

Aug 12, 2018, 11:19am UTC
https://www.gamespot.com/articles/doom-eternal-ditches-snapmap-to-focus-on-campaign-/1100-6461105/ > If there's one thing that the debut gameplay for Doom Eternal showed, it's that there's still plenty of different ways to brutalize and dismember the demons of hell. Unveiled at E3 2018, the sequel plans to increase the action by putting more focus on movement, utilizing new, ridiculously overpowered weapons, and upping the stakes by bringing the action to Earth. Though the game plans to keep much of the pacing and brutal violence from its predecessor intact, there are some things that will see a major overhaul. In an interview with GameSpot, executive producer Marty Stratton discussed some of the changes coming to Doom Eternal's content, and how the previous game's content creation tool, SnapMap, won't be seeing a return. > "We've kind of moved away from SnapMap at this point," said Stratton. "We loved it, it was great, but it didn't quite scratch the additional content itch for people in the way that we had hoped it would, in a broad sense. I know there's some unbelievable SnapMap content out there, but we've chosen to reassign those resources and the time spent on that into things like the Invasions. Also, to a new PvP component that, in addition to the invasion, is also very Doom and very connected with what you experience in the game. And as [creative director, Hugo Martin] says, we just want to make the Doom-dance social. That's one of our big goals.