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Valve Defends New Wild West Approach to Steam Content, Says They’re “Not the Taste Police”

Valve Defends New Wild West Approach to Steam Content, Says They’re “Not the Taste Police”

6 years ago
Anonymous $cyhBy-qkd5

https://wccftech.com/valve-steam-content-not-taste-police/

Steam has officially gone full Wild West. Valve’s content curation has become increasingly lax in recent years, but after receiving significant blowback for removing several X-rated visual novels from Steam, they threw their hands up, saying they’ll now sell anything that isn’t “illegal or straight-up trolling.” Unsurprisingly, a lot of folks, and some competitors like Itch.io, criticized the move, saying Valve is providing a platform for ugly, malicious, and exploitative content. For their part, Valve insists their new hands-off policy means they’re no longer judging content and that offensive games published on Steam are not a reflection of their values.

Since their “Anything goes!” announcement, Valve hasn’t had much more to say on the topic, although, it seems they’re eager to defend the move when talking to developers. Valve’s head of business development Jan-Peter Ewert spoke to indie devs at last week’s White Nights industry conference, and his presentation touched on the new content policy (thanks to Michael Kuzmin for posting the slideshow to Twitter). Ewert hinted the change was largely due to the sheer amount of stuff coming out on Steam – in 2012, around 5 games hit Steam per week, and now it’s approximately 180 per week. Over 13.5 million new customers from a diverse array of backgrounds have arrived on Steam just this year, adding another layer of complexity to curation.

Valve Defends New Wild West Approach to Steam Content, Says They’re “Not the Taste Police”

Jul 2, 2018, 11:19pm UTC
https://wccftech.com/valve-steam-content-not-taste-police/ > Steam has officially gone full Wild West. Valve’s content curation has become increasingly lax in recent years, but after receiving significant blowback for removing several X-rated visual novels from Steam, they threw their hands up, saying they’ll now sell anything that isn’t “illegal or straight-up trolling.” Unsurprisingly, a lot of folks, and some competitors like Itch.io, criticized the move, saying Valve is providing a platform for ugly, malicious, and exploitative content. For their part, Valve insists their new hands-off policy means they’re no longer judging content and that offensive games published on Steam are not a reflection of their values. > Since their “Anything goes!” announcement, Valve hasn’t had much more to say on the topic, although, it seems they’re eager to defend the move when talking to developers. Valve’s head of business development Jan-Peter Ewert spoke to indie devs at last week’s White Nights industry conference, and his presentation touched on the new content policy (thanks to Michael Kuzmin for posting the slideshow to Twitter). Ewert hinted the change was largely due to the sheer amount of stuff coming out on Steam – in 2012, around 5 games hit Steam per week, and now it’s approximately 180 per week. Over 13.5 million new customers from a diverse array of backgrounds have arrived on Steam just this year, adding another layer of complexity to curation.