Xbox exec explains what Microsoft’s five new studios have in common
https://www.polygon.com/e3/2018/6/12/17450432/xbox-exec-interview-matt-booty-studio-acquisitions
Microsoft’s VP of Games Phil Spencer used the Xbox E3 2018 event to announced the company had acquired five studios. Some of those acquisitions felt inevitable (Microsoft has partnered with Playground Games for years) while others were totally unexpected (Compulsion Games first title, Contrast, was a PlayStation 4 launch game).
We asked Head of Microsoft Studios Matt Booty — who oversees the publisher’s first-party studios — why they chose to bring these particular developers into the Xbox fold. Booty shared what the studios have in common, and explained what the acquisition means for Xbox’s older teams.
Xbox exec explains what Microsoft’s five new studios have in common
Jun 12, 2018, 12:29pm UTC
https://www.polygon.com/e3/2018/6/12/17450432/xbox-exec-interview-matt-booty-studio-acquisitions
> Microsoft’s VP of Games Phil Spencer used the Xbox E3 2018 event to announced the company had acquired five studios. Some of those acquisitions felt inevitable (Microsoft has partnered with Playground Games for years) while others were totally unexpected (Compulsion Games first title, Contrast, was a PlayStation 4 launch game).
> We asked Head of Microsoft Studios Matt Booty — who oversees the publisher’s first-party studios — why they chose to bring these particular developers into the Xbox fold. Booty shared what the studios have in common, and explained what the acquisition means for Xbox’s older teams.